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Course Description

War-torn dystopian landscape from a video game with a sword stuck in ground and a triangular flag

Students translate their concepts developed in Concept/Storytelling for Game Design to produce a game using Unreal.  Working in small teams, they will create a game that employs  level design, pacing, and platforms. Topics include developing world design components, navigation, level design strategies, and level metrics by genre. The project built in Game Design Production I will advance as students continue in Game Design Production II. This is one of a two-part series where students achieve production of a finished game, which is prepared for professional presentation in the Game Design Capstone course.

Prerequisites

Specific coursework required for Certificate Students. All other students should have equivalent experience.

Applies Towards the Following Certificates

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