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Course Description

Students translate their concepts developed in Concept/Storytelling for Game Design to produce a game using Unreal.  Working in small teams, they will create a game that employs  level design, pacing, and platforms. Topics include developing world design components, navigation, level design strategies, and level metrics by genre. The project built in Game Design Production I will advance as students continue in Game Design Production II. This is one of a two-part series where students achieve production of a finished game, which is prepared for professional presentation in the Game Level Design Capstone course.

Prerequisites

Specific coursework required for Certificate Students. All other students should have equivalent experience.

Applies Towards the Following Certificates

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Section Title
Game Design Production I
Type
Online
Days
T
Time
7:00PM to 9:00PM
Dates
Mar 01, 2022 to May 10, 2022
Schedule and Location
Contact Hours
20.0
Location
  • On-Line Distance Learning
Delivery Options
Online  
Course Fee(s)
Instructors
Materials List
Section Notes
  • This course includes 20 hours of class time plus at least 15 hours of homework time.
  • No Meeting Date(s): 3/22/2022
  • All times are listed for Pacific Daylight Time (PDT).
  • Course teaching method:  Synchronous
    • Synchronous: Taught through an online learning environment, allowing for the instructor and students to meet during scheduled times. Includes lectures, demos and discussions via Zoom.
  • Course details subject to change. Please check this page regularly to verify information. After registering for a course, visit your student profile page for updates.
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